Interview with Ariane Wolfe – Part 1

Ariane Wolf and Mark Anderson are the co-chairs of Nova Albion, the steampunk convention which takes place in the San Francisco, CA area. I first met Ariane in March 2010 when I attended the convention, and consequently, had a chance to meet many new people and make some new friends.

Airship Ambassador: Hi Ariane, that you for joining us for this interview. Let’s start with the basics – how do you describe steampunk

Ariane Wolfe: More than anything else, I think, I see Steampunk as an aesthetic, based on (or in) the premise of scientific and mechanical advances and the look-and-feel of the Victorian and Edwardian eras. Steampunk “is” so many different things, and I like seeing the varied interpretations that people bring to it, rather than trying to pigeon-hole it. In other words, to me it’s not always steam-driven vehicles, bustle dresses, brass appointments and goggles (though I love all those things!)… and it doesn’t have to be set in London or even specifically during the latter half of the 19th century. It’s more like a lens that I look through or a filter that I can apply to stories, clothing, characters, a living environment, etc.

The other huge component to me is the “DIY” slant – the shift towards creating things you need or want around you, or buying hand-crafted goods from real people who put time, effort and love into what they’re doing, rather than impersonal corporate conglomerates that create cookie-cutter items. I’m not really a Maker myself – I admire greatly folks who can make something amazing from very little! My little piece of that is being able to sometimes take existing items… such as clothing or knick-knacks I find at thrift shops – and make them into something new and wonderful. It’s a very satisfying feeling.

AA: Before we talk about Nova Albion specifically, what keeps you busy when you aren’t organizing steampunk events?

AW: By day – well, by weekday, anyway – I’m a mild-mannered Business Manager in San Francisco. I also co-run the Clockwork Salon Society, the little non-profit that produces Nova Albion, with my sweetie (and Co-Chair and VP), Mark Anderson. The nonprofit work runs into the evenings and weekends, and at the moment most of that time is spent doing character research and costuming, and getting ready for the Dickens Christmas Fair.

AA: So, you are already pretty busy! Putting on any event takes so much time and energy – what motivated you to organize and run a steampunk event?

AW: We have this group of friends who try to get together nearly every Friday night to wind down the week, share food and enjoy each other’s company. On one of these Friday nights around April or May 2008, a few of them starting talking about steampunk and how they didn’t think there had ever been a dedicated steampunk convention. The more they talked, the more they decided there really should be one – and that if someone would put it together, they would go. I was working with a business partner who was looking for some sort of event to back – so I came to him with my friends’ idea of creating a steampunk con. He had been a fan of the original Wild, Wild West series and immediately thought it was a great idea. We started poking around on the web, and they had been right – we couldn’t find evidence of one dedicated steampunk event anywhere at that point – inside the U.S. or out. So… we said why not! I went back to the group and told them we were actually going to do it… and a bunch of them volunteered on the spot! Five months later, after much tearing out of hair and bemoaning of our fate…  after talking to bunches of steampunk enthusiasts, gathering more volunteers, booking speakers, hotel, performers and vendors… we made it happen. The Exhibition has gone through some refining and re-shaping in the ensuing couple of years… we learn more with each event we do, and I feel it’s really, well… gained steam.

Mark Anderson: A few things; there was the initial push, which was more social than anything else, and then the deeper idea of creating an educational tool based in the Steampunk aesthetic.

AA: As the social get-togethers led to an idea which led to a convention, what previous experiences helped prepare you to put on a convention?

AW:

MA: We both have experience in going to conventions from rather young ages on, and at Renaissance Faires. A lot of what we’re trying to do with the Exhibition is taking the best of both worlds and combining them in ways that’ll surprise the most experienced attendee.

AA: What qualities did you find served you well to put on that first convention?

AW: Some of the same skills that one needs as a cat wrangler; patience, passion, creativity, and the ability to look at the big picture. In the professional world, I have worked as an Executive Assistant, a Project Manager and Business Manager… all useful places to have a background in. My partner in crime has experience in Sales and Marketing, mostly in the publishing industry and has directed groups at the Renaissance Faires. You have to be willing to wear a lot of different hats and to work off-the-cuff a lot of the time.

AA: Trying to be all things to all people is pretty challenging! What was your biggest obstacle in trying to get things done?

AW: Heh.. time! There are definitely not enough hours in a day, days in a week or weeks in a month, for me. The rest is pretty much logistics – getting it all together, being able to decide what you’re going to do way in advance, and making it happen. We have an awesome group of volunteers, though – like I said, most of them have been doing this with me since the beginning, and they’re just a hugely talented and dedicated team of folks. There’s no way one or two people can make something like this happen – it takes a real concerted effort, and having people who love it enough to volunteer what spare time they have (and then a lot that they don’t) to bring it to life.

We’re also in the midst of getting our 501(c)(3) designation, so at the moment there’s a good deal of paperwork, and being sure we’ll be able to bring in enough money to do everything we want to.

AA: With all those challenges, and stress, what keeps you going? What are the rewards?

MA: Oh, like most people organizing Steampunk events, we’re in it for the money. (Yeah – That sound you hear is all the other event organizers laughing their brasses off).

We’re part of the community here in California and at the end of the day, we want to put something up there that makes the people we love happy; we want to surprise people, have them walk away with a great experience they didn’t expect, something they’ll talk about for years to come. But, again, mostly it’s the money.

AW: Looking around and realizing that we’d made it happen… we’d gone from, “Hey, why don’t we do this?” to seeing over a thousand people of varying ages, walks of life, genders, ethnicities… milling around a hotel dressed in neo-Victorian clothing replete with goggles and ray guns, talking excitedly about the fascinating demonstration or the great speaker they just heard… that was just amazing to me. Then seeing how many steampunk events have sprung up since then, and knowing I did my part in bringing it about… that’s pretty cool. It makes me feel good, and want to do more of it.

AA: Being part of that growing community, do you talk with other convention organizers to trade ideas

MA: Somewhat and, happily, increasingly. There is an increasing amount of coordination between the various events, starting with a lovely passport stamp project that seems to be getting off the ground with the Steampunk Worlds Fair folks . Who knows where that’ll go in the future – it sounds like a great idea, and we were happy to join in.

AW: One of the things I’ve done in the past, and that we’ll continue to do, is offer comp passes to other Steampunk event organizers. The best case is when we can do an exchange – they come to our event free to see how we do it, and when we can, we go to theirs.  We have also invited other steampunk promoters to advertise their upcoming events through links on our website, ads in the printed programs or by bringing literature to hand out a Nova Albion. Not everyone likes to play nice with others or to offer a professional courtesy… but most of the event organizers we’ve spoken with have been very open to the idea and several have taken us up on it. I think there are a LOT of steampunks out there, and they like to be part of a larger community – online sites like the Steampunk Empire are proof of that. Folks want to be able to go to various events, in different areas; as long as we as promoters are conscious and respectful of our neighbors and are careful not to schedule a new event on top of one that’s already happening nearby, I feel like it’s all good.

AA: That’s really great to work with other conventions and work towards a community of event organizers. What are some of the factors which contribute to a successful convention?

AW: I think the first thing, for us, is to get beyond treating it like a traditional convention. We realized after 2008 that what we wanted to create for people was much more interesting than that… it was more a reflection (if a small one), of the old World Expositions and Exhibitions in the 19th and early 20th centuries; something more participatory and exciting. I think even the presentations and panels have to be lively, have to engage the attendees; It can’t just be a passive experience. You also need to pay attention to what your target audience wants, and provide that – you can’t get stuck on trying to forward your own agenda, especially with a group as literate and savvy as the steampunk community.

MA: Ultimately, a convention or an exhibition is a reflection of the community that holds and attends it. In our case, being in the SF Bay Area, we have a delightful surplus of passionate people with decades of experience in both traditional Science Fiction/Fantasy Conventions, Living History Faires (including both the original Renaissance Faires and Dickens Christmas Fairs), and mostly recently, the Burning Man/Maker Fair movement, which gives us the maker tracks we introduced in 2010.

One of the challenges of organizing such a beast is letting the creativity and passion of each volunteer impact and change the finished product. Along the way, it’s a little scary, to be honest, but you get this sublime grace with the finished product, more of a chorus than a solo, if you will.

AA: As a reflection, then, of the people in the community and the varied interests among literature, fashion and art, what was your overall vision for the Nova Albion Exhibition?

AW: The Big Picture is having a place where the steampunk and Sci-fi/fantasy communities can come gather, meet up, hear wonderful speakers, trade ideas… maybe collaborate on writing or projects, get feed back… and over all of it, learn new things. Our non-profit charter is educational, and from the start we’ve had the plan to address that aspect of it more and more with each successive year. For 2011 we’re really excited to be working on a Teachers’ Guide to using Steampunk elements for high school, college and middle school English, History and Science curriculum. We’re planning to have at least a first draft done in time for teachers to bring their students to the Exhibition, where they’ll have a short docent-led tour and a set of activity choices their students can participate in, to earn school credit. We’ll be offering a student discount as well… whatever we can do to make it easier for teachers to utilize what we have for various courses they’re teaching. We really gather in a wealth of talent in our Speakers, Makers and luminaries from the steampunk world… and we want to share that with as many people as we can.

AA: That sounds like a great opportunity to bring in new people and increase exposure for steampunk on several levels. How long does it take to plan something like that, and a whole convention?

MA: Oh, you start thinking about the next event before the current one goes on. For instance, before we opened the doors of the 2010 Exhibition, we realized that there were many places we could go with the theme. Ariane started in 2008 with a western Steampunk event and 2010 was very much just bringing together everything we learned and making it work; as we got to the start date, there were all these ideas for how a Steampunk world would translate to other cultures, starting with Asia.

For 2012, we’re going to try something a little different, looking at a broader period than what people traditionally think of as Steampunk. We want to expand the focus of the Exhibition both earlier in time (Isaac Newton, for instance, spent half his life working on alchemy – who knows where that could have gone if things were a little different), and later, through the middle of the 20th Century, to what people are calling Dieselpunk. We’re still working through everything, but we can tell you, it’s going to be a great deal of fun.

This is a good place to take a break. Join us next time for the conclusion of our interview with Ariane Wolfe and Mark Anderson, co-chairs of the Nova Albion convention.

Click here to read the rest of the interview

Part 2

 

Published in: on November 14, 2010 at 10:10 am  Leave a Comment  
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Interview with Alisa Green – Part 2

Welcome back for the conclusion of our interview with Alisa Green, Programming Director for Steamcon.

Part 1 can be read here.

 

 

AA: We talked last time about how the panel ideas are chosen. Is there anything you look for in program participants and panelists to make sure they are a good fit for the topic and work well in front of a crowd?

AG: I look for unique, approachable people with strong speaking skills, knowledge and/or experience on topics that are related to Steampunk, the Victorian era and/or our convention’s theme for that year.

 

AA: Steamcon II is just around the corner. What kinds of hurried and harried things are you doing right now?

AG: Working on panelist itineraries and the “Room Bible”.  The Room Bible is a book used by Operations that list all of the programming rooms by the hour (starting at convention setup through to convention teardown) with all the details of what is going on in that room.

 

AA: What differences do you see between Steamcon I and II?

AG: A huge amount of growth is the biggest difference I’ve seen.  The Chair & Vice Chair really listened to all the feedback from last year.  There were lots of requests for bigger rooms, more time, and more opportunities for programming and special events.  They have worked very hard to meet those requests.

There also seems to be more of a sense of calm in the staff.  I think it’s because we know what to expect and most of the staff from Steamcon 1 chose to stay on for Steamcon 2.  I think that is very telling about their dedication to Steamcon.

 

AA: I’m sure part of that dedication is indicative of how much they also enjoyed the experience. Looking back, what were some of your favorite programs from Steamcon I?

AG: That is really tough.  I enjoyed so very much.  The 19th Century Weapons was definitely a standout for me as well as the Dungeons & Dickens panel and the Boilerplate Reading.  Girl Genius Radio Theatre was also a lot of fun (when aren’t they).  I am also excited to say that all of these folks have agreed to come back for Steamcon 2!

 

AA: People are always eager to see the programming schedule as soon as possible for a convention so they can start planning their time. What are some of the things attendees can look forward to in November?

AG: We have a Magic Show, a very special panel on the gold rush, a Gun & Gizmos show where we’ll be recruiting people from the hallways to show off their fabulous props and so many new things I don’t even know where to start.

 

AA: In talking with several convention organizers, a convention can actually take more than a year to plan and execute. Are you already working on 2011 programming?

AG: We are planning a little bit for 2011.  We always have a running list of potential panels as part of programming.  Just because a panel isn’t used this year, doesn’t mean it’s not a good panel.  It just wasn’t a good fit for this year, so it’s set aside for next year’s list of potential panels.  We will take a month break after the convention and then start on planning 2011.

 

AA: If you had unlimited access and an unlimited budget, what is one programming piece you’d leap at to offer

AG: I’d have the prop builders from Warehouse 13 come teach a how-to workshop.

 

AA: Now THAT would be a lot of fun! What advice or suggestions do you have to people who want to be involved in convention programming?

AG: A patient and understanding spouse is helpful.  If my husband didn’t feed me the week of our publications deadline, I would starve.  My biggest suggestion to people is “just volunteer”.   By volunteering, you will learn a great deal about how a convention runs; you’ll find out what parts interest you to learn more about and you also will meet a lot of great people.  Some of my best friends in the world are on my staff or I met while working for a convention.

 

AA: Aside from Steamcon, what other steampunk things are you involved with? Books, fashion, music, movies, etc

AG: I love costuming and jewelry making.  I’ve been doing both for about 12 years.  I got my start as an emergency costume helper for my sister when she was the Head Costumer for the first time (for a play in college).  She had almost no budget, so we had to be really creative to put it all together.  I’ve always been a DIY girl.  When I was little, I would get in trouble for cutting up my clothes to remake them into new outfits.  These days I’m still cutting up my clothes.  My favorite is to use vintage men’s blazers & turn them into women’s steampunk attire.

I’m a big Girl Genius fan.  I’ve been reading it for years (now online).  I’m also learning the music scene.  So far I’ve really enjoyed what I’ve heard.  I have to thank Sepiachord for introducing me to so much new music through their compilation CDs!

I have always loved to read, but I never seemed to have time.  After meeting so many new authors at Steamcon, I’ve started making time again.  I have been calling it my “summer reading list”.  I have a big pile of books that I’m working on next to my bedside table.  So far I’ve read works by Tim Powers, Gail Carriger, Paolo Bacigalupi and Jay Lake.  I’m currently reading Boneshaker by Cherie Priest.

 

AA: And how about interests outside of steampunk?

AG: Party planning is a big one.  I know it doesn’t sound like much of a hobby, but I’ve always been a Halloween nut & I like to go all out for it every year.  My husband & I always throw at least two big parties every year (usually Halloween & New Years).  They always have a theme that is carried throughout the party.  I start planning the parties a few months in advance.  For example last year’s Halloween party was “Haunted Luau” and New Years was “Star Wars”.  I often build props or decorations for them.  So far my favorite pieces we’ve made are a 12’ high pirate shipwreck for my front yard and a Jabba the Hutt bean bag chair.

I also love Sci Fi and Monster Horror movies (especially anything zombies or vampires), I watch just about every movie that comes out on those subjects.  My favorite Sci Fi movie is The Fifth Element.  My favorite Monster movie is Alien.

 

AA: Those parties sound like a lot of fun! Do you find any overlap or influence of those interests with steampunk

AG: All the time.  The costuming started as mostly Halloween outfits and has definitely been influenced for the last few years by steampunk.   I also see it creeping into some of my ideas for future party themes.

 

AA: I’m looking forward to seeing what you come up with. Do you have any final thoughts to share with our readers?

AG: One of my favorite things about steampunk as a culture is the DIY aspect; each person that embraces this part has a unique, interesting look and a story to share.  To those of you who have been afraid to try creating your props, costumes, whatever; you don’t have to be artistic to be creative.  Embrace your mistakes you never know what will come from them.

 

That’s good advice in almost any situation. Thanks again for taking the time for this interview in these crazy few weeks running up to Steamcon. For those of you who are attending Steamcon on November 19-21, please take a moment to say hi, and thank you, to Alisa.

Published in: on November 7, 2010 at 8:24 am  Leave a Comment  
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Interview with Alisa Green – Part 1

This week, we are talking with Alisa Green, the Programming Director for Steamcon II, which takes place November 19-21, 2011. I first met Alisa at the first Steamcon in 2010 and had a chance to catch up with her in these final weeks before the big event.

Airship Ambassador: Hi Alisa, thanks so much for taking some time out of your crazy-busy schedule to talk with us. Before we get into the details of your role, first, how do you describe steampunk?

Alisa Green: Romantic Science meets a DIY culture.  When I say “romantic”, I’m not talking about candlelight dinners.  What I mean is science going back to a more innocent time where the possibilities are endless and no idea or invention seemed too far out there to pursue.  I think the reason steampunk has become such a popular movement has to do with what it offers to us in an age where technology has become cold and common place.  With steampunk we have an occasion to utilize our creative sides.  We get to repurpose discarded or ignored items and are encouraged to make them new again.  This harkens back to a time when repairing, reusing and repurposing items yourself was a necessity.  It gives us an opportunity to honor that past while gaining enjoyment from doing the work ourselves to make something unique.

AA: As the Program Chair for Steamcon, what do you have to do?

AG: I am responsible for recruiting and scheduling all panelists, coordinating schedules with other departments, leading my team in creating panels, giving Publications the information it uses for the program book, and providing our needs for programming spaces to Operations

AA: Certainly that’s something to keep you very busy! How did you get started as the head of programming for Steamcon

AG: I was recruited by the Chair & Vice Chair of Steamcon at a mutual friend’s wedding reception.

AA: They obviously knew of your skill and previous experiences. How did that experience prepare you for Steamcon?

AG: I have volunteered in various aspects of Programming for local Sci Fi conventions for 11 years and counting.  I started off as a panelist, making a few panel suggestions.  I eventually became the Costume Track leader for Norwescon.  As the track grew, I started volunteering for the Programming department more and more until I eventually became one of the Track Programmers aka Doomed Minion (I have the name tag to prove it).  I never counted the number of hours I volunteered, but I must have been in triple digits each year.  I also have more than 20 years experience in customer service and office management.

 

AA: I can see how office management and customer service would be helpful. Is there anything in particular?

AG: Organization, patience, good research skills, the ability to multi-task and see the big picture.  It also helps to have strong office skills and be detail-oriented.

AA: There are so many details to keep track of in Programming. What are some challenges you’ve had to overcome?

AG: This is a time consuming and complicated process.  You could easily become overwhelmed by the amount of information that you have to work with.  This year at Steamcon, my team and I will be managing over 100 panelist/presenters and over 200 hours of programming and special events.

 

AA: Wow, that’s a lot of cats to herd! What keeps you going?

AG: The biggest reward for me is being at the convention itself and seeing all of the hours of planning turn into a successful event.  It’s also very satisfying to bring such an eclectic mix of talented and creative people together.  Last year at Steamcon 1, I was very excited to see so many people in costume.

 

 

AA: Do you talk with other convention programming chairs to trade ideas?

AG: Not really.  Most of the programming chairs I know don’t work for themed conventions like Steamcon; instead they work for general Sci Fi conventions, which are handled a little differently than how we do programming at Steamcon.

AA: What kind of team have you put together to successfully create and implement the programming for a convention?

AG: Hard working, versatile and maybe just a little crazy.  I say that my team members are “Specialists that are also Jacks of all Trades”.  The trick is to find each person’s strengths and utilize them.  Each member has their own role, but there is overlap.

Programming can also include long waits followed by flurries of activity.  For example, one of my team members and I spent 15 hours in one day prepping information for Publications and then we came back for more the next day to meet a deadline.

AA: What is the process of programming – concept, people, scheduling, etc

AG: We compile panel ideas, invite panelists and recruit new panelists based on growth, filling holes, specialists for the theme, etc.  Once we have accepted panelists, we send them a survey to provide us with their bios, availability and any panel ideas they may have.  When we have the majority of panelists we need (which is based on the number of available programming hours we have to fill), we send them a panel list to pick their preferences from.  When we have the majority of the panel preferences back, we plug the panels into a programming grid.  This part can be a bit of a jigsaw puzzle because of all the variables involved.  Once we populate the grid, we check for conflicts and create a master time line to send to Publications.  We then send out itineraries, create the Room Bible for Operations so they know what goes where and the packets for each panelist.

 

AA: Programming can’t always be as simple as saying “Let’s have a panel on topic “A” and these are the people who will be on it.” What kind of details have to be managed?

AG: It can be for that panel, but then every panel around it won’t be, as it is affected by that initial panel.  Like I mentioned earlier; programming is a giant jigsaw puzzle that you keep working at until you get each piece to fit.  Each of the panelists’ schedules needs to be coordinated as well.  We also play psychic just a little.  We’re always making our best guess on the popularity of nearly any panel.  This will affect what size of the room and the time of day we will have the panel.  We also need to factor in any extra needs, such as equipment, room layout, amount of time, etc.

AA: There’s so much to be managed – time, people, places, along with several unknowns. What is one of the most important or helpful skills or roles in the programming process which makes your life easier

AG: Probably my biggest secret weapon is that I have writers as part of my staff.   I’ve never met another Programming department that has staff writers, but it seemed natural to me.  Programming does a huge amount of writing and editing as part of the process. We create our own forms, invitations, letters, write panel and event descriptions, edit panelist bios and presentation descriptions.

AA: Where do you get ideas for programming?

AG: Everywhere; panelist suggestions, fan suggestions, my staff, what’s hot in the media, blogs, books I’ve read.

AA: What do you look for in a program topic or session in order for it to make the cut?

AG: I ask myself three simple questions;

Is it interesting and/or entertaining?

Would it be a panel that I would want to attend or know someone that would?

Is it appropriate to our convention?

AA: Once you have that list of panel ideas, where do you look for panelists and speakers?

AG: We get approached by a lot of volunteers; I receive recommendations from other panelists and staff.  We use as many local authors and artists as possible.  We also recruit people to fill specific roles.  For example this year’s theme is Weird, Weird West, so my staff & I went looking for cowboy and locomotive experts. I use the internet a lot for research.  I actually do a Google search on every potential panelist as well as look at any websites or pictures they send me.  I have found this gives me a much better insight into their potential.

That’s a good place for us to stop today.

Please join us again next week for the conclusion of our interview with Alisa Green, Programming Director for Steamcon.

Click here to read the rest of the interview

Part 2

 

Published in: on October 31, 2010 at 10:37 am  Comments (2)  
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